I moved to Cleveland at the end of 2016, from New Zealand. Coming to America was a journey that offered new opportunities, especially for a small town Kiwi boy.
During 2017 I started to integrate with the Cleveland community. I volunteered myself and my skills to a number of organizations such as Cleveland Foundation where I produced video of Steve Case and their annual event in 2017, also the Cleveland Public Library where I wrote a blog about the Superman Exhibit among other articles about the Science Museum and Rock Hall of Fame. I also attended the red carpet event for the Wahlburgers opening where I got to meet Mark Wahlberg.
Becoming a voice in the local community, at the same time I built my national appeal too here in the US as a contributor to financial news network Cheddar Live.
Attended CES with Case Western LaunchNet, helping them with their social media at the event. While providing national exposure to some of the amazing innovation CWRU students were working on at Thinkbox.
I captured the highlights at CES 2018, producing video, and published articles on well respected sites such as VUDream.
I was then able to appear on Branden Moskwa E-commerce Allstars Podcast.
After exposure to a few VRAR events I was reminded of my college research in brand marketing within 3D games, many I spoke with in the VRAR scene were intrigued. This inspired me to setup a startup and become an active participant in the VRAR community.
Forming alliances with companies and also supporting other well known entreprenuers within the VRAR scene has enabled me to keep learning.
In 2018, I have created partnerships and added value working with some amazing, creative and talented people and VRAR companies. My goal now is to bring innovations in immersive tech to companies locally and show them the potential these technologies have for their business.
I was honored to work with Cathy Hackl and attend the Mixed Reality Marketing Conference in New York City where companies such as Intel, Adobe and SNAP and a host of presenters discussed the impact of AR/VR commercially.
Upon returning from New York, a week later I was in San Francisco, pitching with my team Paul Kaiser and David Pollock, on a project we had put together called PASSBoards.
This project qualified, chosen by Verizon 5G Labs as part of an exclusive pitch competition where we were selected as a top 10 finalist to present our 5G Fan Engagement Platform for Sporting industries.
Joining this team has allowed me to be part of the production pipeline in the goal to solve one of the most important problems facing immersive tech industries which is 'how do we create the 3D content required' to build experiences for all different types of companies.